Monday, 18 May 2015

Final Renders



The final piece




Bird's-eye




Candlelight




Close-up 

Above are the renders of the final scene.
I used a total of 7 textures and 4,988 triangles for the whole scene.
The scene is 5 metres by 5 metres by 5 metres.

I enjoyed my time working on this mini project and I am pleased with the result. My goal was to create a scene with a semi-realistic aesthetic, and a cartoon feel that could be found in a modern platform game, that focussed on round shapes and bright colours. I think I managed to produce a well made scene that envisions my original ideas and lives up to the source material. I think the combinations of colours, materials, textures and lighting works really well to create an exciting scene that would be fun to watch characters animate.

I am glad I took the approach I did because I think it turned out well, and I thoroughly enjoyed creating the scene. I haven't done a lot of low poly work in the past so it really adds to the challenge of modelling, but it helps you learn how to create efficient meshes and is very rewarding. If I was to do a similar project in the future I would take a very different approach to challenge myself in new ways and focus on different skills. I would aim for a much more realistic, dark and gritty scene, perhaps one that could be set in a horror game with an old creepy chair as the focus point. I would also make it a much busier scene with more models and textures.

I appreciate you taking the time to view and read my blog, thanks a lot. 

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